Sourcing and scaling
When users send a new rendering job to Helio, the cloud rendering platform dynamically sources the right amount of cloud computing resources (servers) within our network of partners. This allows access to highly scalable servers and makes sure Helio always has enough capacity to deliver your results in record time.
Starting the servers (boot-process)
After calculating the right amount of servers, our platform starts them dynamically, which usually takes a few minutes until the rendering can be started.
3DS Max boot time: 5-10min
Blender / standalone boot time: 1-5min
We're constantly working on improving this boot-up time for you.
From here, we charge the render units.
Loading the data
The data will be loaded from our highly scalable cloud storage. This means we copy your files to 100s of the previously booted servers.
Thanks to cloud storage, we can easily handle every size of scenes.
A 100GB scene will take longer than a 1GB due to file transfer times. We recommend to keep the project data as low as possible.
Loading the scene
After the data is copied, our servers will load your scenes with digital content creation tools. ( i.e. Autodesk 3ds max).
If the scene takes a long to load on your machine, it's highly likely that it will take a long-time on our cloud as well. We recommend optimizing the scene before rendering!
After loading the scenes, the rendering process starts and we deliver the results as fast as possible.
Storing the results
The finished frames are constantly synced to our cloud storage, so you can automatically download the results when they are available - without a single-click!