Limitation of the render process, things that don't work currently and their workarounds.
Known issue: Camera Zoom Override with Xref Scenes files in 3ds Max
Understanding Bit Depth Settings Before Rendering with PulzeThis article explains how the render output bit depth settings work in 3DS Max and Pulze, particularly when rendering final files and render elements. It also covers how changes to…
Scene Manager and LUTs: A Guide for Post-Production with Helio Cloud RenderingHow Look-Up Tables (LUTs) are handled in Pulze Scene Manager, and how to use the Post-production module in Scene Manager.
Best Practices for Cloud Rendering with Scene Manager and Helio Cloud Rendering