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Understanding Bit Depth Settings Before Rendering with Pulze
Understanding Bit Depth Settings Before Rendering with Pulze

This article explains how the render output bit depth settings work in 3DS Max and Pulze, particularly when rendering final files and render elements. It also covers how changes to the root bit depth settings affect existing and new render elements.

Jean-Claude Conradie avatar
Written by Jean-Claude Conradie
Updated over 2 weeks ago

Overview of Bit Depth in 3DS Max

Bit depth determines the amount of color information stored in each pixel of your rendered image. Higher bit depths (e.g., 16-bit) provide more color accuracy and flexibility for post-processing, while lower bit depths (e.g., 8-bit) result in smaller file sizes but less color detail.

In 3DS Max, the root bit depth setting acts as a template for render elements. However, it’s important to understand how changes to this setting impact existing and new render elements.


1. Initial Setup: 8-Bit Root Setting

  • When you start a project, the root bit depth setting of your render output is often set to 8-bit by default for Tiff.

  • Any render elements created at this stage will copy the 8-bit setting from the root template.

2. Changing the Root Bit Depth to 16-Bit

  • If you change the render output root bit depth setting to 16-bit Tiff, this new setting will not automatically update existing render elements.

  • Existing render elements will remain at 8-bit because the root setting acts as a template, not an enforcer, for previously created elements.

3. Creating New Render Elements

  • After changing the root bit depth to 16-bit, any new render elements you create will copy the new 16-bit setting.

  • This means you may end up with a mix of 8-bit and 16-bit render elements in your project.


How to Ensure Consistent Bit Depth Across All Render Elements

1. Delete Existing Render Elements

  • If you want all render elements to use the new 16-bit setting, you can delete the existing 8-bit render elements.

  • After deleting them, recreate the render elements. They will now copy the updated 16-bit root setting.

2. Check Render Element Settings

  • Before rendering, double-check the bit depth settings for each render element to ensure consistency.

  • Look for any remaining 8-bit elements and update them as needed.

3. Plan Ahead

  • If you know you’ll need higher bit depth for post-processing, set the root bit depth to 16-bit before creating any render elements.


How to Ensure Consistent Bit Depth Across All Render Elements

1. Delete Existing Render Elements

  • If you want all render elements to use the new 16-bit setting, you can delete the existing 8-bit render elements.

  • After deleting them, recreate the render elements. They will now copy the updated 16-bit root setting.

2. Check Render Element Settings

  • Before rendering, double-check the bit depth settings for each render element to ensure consistency.

  • Look for any remaining 8-bit elements and update them as needed.

3. Plan Ahead

  • If you know you’ll need higher bit depth for post-processing, set the root bit depth to 16-bit before creating any render elements.


Key Points to Remember

  • The root bit depth setting is a template for new render elements, not an enforcer for existing ones.

  • Changing the root bit depth does not retroactively update previously created render elements.

  • To achieve consistent bit depth, you may need to delete and recreate render elements after changing the root setting.


By understanding how bit depth settings work in Pulze, you can ensure your final renders and render elements meet your quality and post-processing requirements. If you have further questions, feel free to reach out to our support team.

Happy rendering! 🎨

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