This guide will walk you through the process of working with animated texture sequences in Pulze and Helio Cloud. By following these steps, you can ensure your animated textures are properly exported, organized, and uploaded to your project's cloud storage.
Steps to Use Animated Texture Sequences with Pulze and Helio Cloud
1. Export Your Scene Using Pulze
Open your scene in Pulze.
Click the Cloud Export button to export your scene. This will generate the necessary files for your project.
2. Collect the Texture Sequence
After exporting, locate the texture sequence files (e.g., a series of PNG or JPEG images) used in your animation.
Manually gather these texture sequence files and place them in the same folder as the
.ifl
file generated by Pulze. The.ifl
file is an index file that references the texture sequence.
Note: Ensure the texture sequence files are named correctly and sequentially, as the .ifl
file relies on this naming convention to play the animation.
3. Organize Your Files
Double-check that all files (texture sequence,
.ifl
file, and any other related assets) are in the same folder. This ensures that the animation works correctly when uploaded.
4. Upload Files to Helio Cloud
Open the Helio Cloud Application.
Use the Sync Button to upload the folder containing your
.ifl
file and texture sequence to your project's cloud storage.Helio Cloud will automatically sync the files, making them available for use in your project.
Troubleshooting Tips
Missing Textures: If the animation does not play correctly, ensure all texture sequence files are present and named correctly.
File Paths: Avoid changing the folder structure after syncing, as this may break the links between the
.ifl
file and the texture sequence.File Formats: Verify that the texture sequence files are in a supported format (e.g., PNG, JPEG).
By following these steps, you can successfully use animated texture sequences with Pulze and Helio Cloud. If you encounter any issues, feel free to reach out to our support team for further assistance.
Happy creating! π