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Using wParallax Plugin with 3ds Max and Helio Plugin

This guide explains how to export and render a project that uses the wParallax plugin in 3ds Max with the Helio Plugin

Jean-Claude Conradie avatar
Written by Jean-Claude Conradie
Updated this week

1. Export Your Project with the Helio Plugin

Open your project in 3ds Max and export it using the Helio Plugin. This will automatically prepare all the required assets, including the wParallax OSL shaders.


2. Helio Client Launches Automatically

Once the export is complete, the Helio Client will open on your computer. From here, you can continue with the render setup and submission process.


3. Verify wParallax Shaders (Optional)

The Helio plugin automatically collects all wParallax OSL shaders during export. You don’t need to add them manually.
If you’d like to confirm, you can open the export folder to verify that the shaders are included.


4. Submit Your Render

After verifying your project and assets, simply submit your render from the Helio Client. Your job will then be sent to the Helio cloud render farm for processing.


✅ That’s it! With these steps, your wParallax projects will render smoothly using Helio Cloud Rendering without needing any manual shader adjustments.

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